Memory

What gets stored, what gets kept, what gets forgotten

Size and length

Trace length is set by Sync: Tempo uses Trace Length (Sync) (1/16 note to 4 bars, aligned with the host’s bar grid); Free uses Trace Length (Free) (10 ms to 20 s).

Memory Capacity (1–4000) is how many traces memory holds. Memory Budget (128 MB – 4 GB) is the audio memory reserved for them. Memory is reserved up front so the audio thread never allocates; with many long slots the budget limits the longest trace a slot can hold (the status bar’s slot max). Changing either keeps the traces that fit: clamped ones first, then the newest.

Writing: what gets stored

At the end of each segment, the segment is stored unless something stops it:

Setting Stops storing when…
Freeze Memory Always (memory keeps answering; nothing changes).
Write Mode = Manual Always, unless you Capture.
Write Gate The segment is quieter than the gate.
Novelty Gate Store Novel: memory already has something this similar. Store Familiar: it doesn’t.
Write Probability A random draw says so.

Capture stores the segment in progress regardless of all of these.

Record Source decides what is stored: the Input (with any feedback mixed in), the Echo (memory feeds on its own output, so it keeps going after the input stops), or both as separate traces.

When memory is full

When Full chooses which trace makes room:

Policy Replaces
Oldest The oldest unclamped trace, like tape.
Random A random unclamped trace.
Least Used The trace with the lowest recent activation (“use it or lose it”).
Weakest The most faded trace.
Merge Similar Nothing: the new segment is averaged into its most similar unclamped trace.
Reject Nothing: new segments aren’t stored.

Consolidate Above merges a new segment into an existing trace whenever they are at least this similar, even when there’s room. Over time memory holds prototypes, each an average of many similar segments.

Clamping

A clamped trace is locked in: no full-memory policy will replace it. Clamp traces by clicking the lock column in the matrix, with the buttons (Clamp Last, Clamp All), automatically (Clamp Incoming), or with MIDI.

  • Clamp Budget caps the fraction of memory that can be clamped, so memory can still learn. Clamping beyond it is refused.
  • Clamped Don’t Decay: clamped traces are also exempt from forgetting.
  • If every slot is clamped and memory is full, new segments are rejected.
  • Clear Unclamped forgets everything except the clamped traces.

Forgetting

Setting Effect
Encoding Failure (Lf) When a trace is stored, each feature of its address is lost with this probability. Recall from it is vaguer.
Tape Dropouts When a trace is stored, each 1/32 of its audio may drop out.
Forgetting / Segment Every segment, stored traces lose features.
Fading / Segment Every segment, stored traces lose strength; below −60 dB they are forgotten entirely.
Wear Tone Older traces play back duller.

Freeze stops forgetting too.

Feedback

Feedback mixes the echo back into what gets recorded, so each new trace contains the previous echoes, just as a tape echo’s repeats are re-recorded. It is soft-clipped, and values above 1 are allowed for runaway textures. Feedback Bass/Treble shape each repeat, and Familiarity > Feedback lets familiar echoes feed back more or less.